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Old Nov 30, 2005, 09:11 AM // 09:11   #1
Lion's Arch Merchant
 
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Default Amity Prot Monk

We all know a Bonder monk can stop IWAY in it's tracks. Easy as pie. Ranger spike is alittle different since they love Rigor Mortis.

This build does the opposite of a Bonder. Instead of protecting his team, he exploits the other team's inablity to remove hexes (and even they can, it will be to slow).

Monk/Necromancer
Divine Favor: 12 + 1
Protection Prayers: 12 + 4

Everything else is zero.

Amity {E}
Shadow of Fear
Aegis
Guardian
Shielding Hands
Reversal of Fortune
Draw Conditions
Purge Conditions

What the idea is, is this monk will get Windborne on him (or just run into the fight first). With RoF and Shielding Hands on him from the beginning he'll have enough time to get off Amity to stop the warriors and rangers from attacking.

Shadow of Fear is the cover hex. At 2 seconds cast time, at the max two Amitys will be removed (from 2 monks). It's also a good solo hex to stop the opposing players from attacking so fast. At 0 Curses SoF is at 20 seconds, so just enough to cover Amity which is at 21.

Once Amity falls, Aegis goes up. And once that goes down Shadow of Fear is back put back on them until Amity is ready once again.

Had a guildie run this and it worked decent against IWAY but a balanced team just laughed at us. :P
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Old Nov 30, 2005, 09:18 AM // 09:18   #2
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yeah.......I was just gonna mention this is essentialy useless against non IWAY/ranger spike.
GREATER CONFLAG > RANGER SPIKE AND IWAY
*continues to drone on about noone taking greater conflag into tombs.........then complaining at the innocent prot monk for losing........unbelievable* *rambles on into nothingness*
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Old Nov 30, 2005, 01:06 PM // 13:06   #3
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*sees spirit*
*kills spirit*
*kills team*
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Old Nov 30, 2005, 01:11 PM // 13:11   #4
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IWAY = Noobs so not smart enough to kill it
Ranger Spike = think there unbeatable so they just go for kills not spirits also u can use the terrian to ur advantage for example laying it behind a wall. this means they have to go over to the other side of the wall and when a spike team splits up its easy to pick em off.
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Old Nov 30, 2005, 11:14 PM // 23:14   #5
Lion's Arch Merchant
 
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Of course there are strategic ways to kill these teams. What about the build though? Potential? Horrid?
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Old Dec 01, 2005, 01:13 AM // 01:13   #6
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Quote:
Originally Posted by ejm716
IWAY = Noobs so not smart enough to kill it
Ranger Spike = think there unbeatable so they just go for kills not spirits also u can use the terrian to ur advantage for example laying it behind a wall. this means they have to go over to the other side of the wall and when a spike team splits up its easy to pick em off.
Most Ranger spikes I've played with have always killed dangerous spirits first (Fert, EoE, NR etc.), especially if it screws up their build. Maybe you've faced some Ranger spikes that basically copy builds, but not tactics, which would explain you stereotyping them. As for them splitting up, most experienced Ranger spike groups move as a group.

Also, I've played with guild IWAYs, and they're not noobs, unless you think holding the HoH for an hour and a half while most of the good guilds/teams are tombing is noobish. Just because most IWAY groups are just random PUGs, doesn't mean everyone that runs the build is a noob. So you're "IWAY is too stupid and Ranger spike is too arrogant to take out GC" doesn't prove that Greater Conflageration can effectively counter those 2 builds. Good job stereotyping things

Quote:
Originally Posted by Mystical
Of course there are strategic ways to kill these teams. What about the build though? Potential? Horrid?
Amity has a very very very very long recharge. Unless QZ is up, I doubt you can keep it on the enemy offense for most of the match. Also, most, if not, all monks bring some sort of hex removal, but that's not the case in IWAY. Another problem is, in order to shut all of their Warriors or Rangers down, they'd have to be in a ball, because Amity's AoE is quite small (I think). BTW, you have 0 form of energy management, save normal energy regen.

Last edited by Sum Gai; Dec 01, 2005 at 01:21 AM // 01:21..
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Old Dec 01, 2005, 04:33 AM // 04:33   #7
Lion's Arch Merchant
 
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Yes, Sum Gai, Amity does have a very long recharge. Maybe caught up in the above posts you missed my second last sentence in my orginal post.

Once Amity falls, Aegis goes up. And once that goes down Shadow of Fear is back put back on them until Amity is ready once again.

I also addressed hex removal aswell:

This build does the opposite of a Bonder. Instead of protecting his team, he exploits the other team's inablity to remove hexes (and even they can, it will be to slow).

Shadow of Fear is the cover hex. At 2 seconds cast time, at the max two Amitys will be removed (from 2 monks).

Just to alaberate, that's 2 hexes removed every 7-10 seconds.

You already stated ranger spike teams move in a ball. IWAY warriors do the same (build up addrenaline on one, spike another). Amity has potential in my opinion.
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Old Dec 01, 2005, 11:22 AM // 11:22   #8
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Nah... like you said yourself, balanced teams just laugh at it... Ranger spike would too. It doesn't take long to remove a couple hexes from the rangers. Also, depending on what build you're running with your amity, they can just walk into some aoe spell or trap or whatever to get it removed...
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Old Dec 01, 2005, 01:15 PM // 13:15   #9
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many good ranger spikers are r/mes running drain enchantment and hex breaker, unfortunately.
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Old Dec 01, 2005, 01:24 PM // 13:24   #10
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R/Me ranger spike is oldschool. The better version has one r/me spirit spammer, 2x r/e galers, 1 r/w + shields up and watch urself, and 3 monks with holy veil and 1 or two with inspired hex.

Oh and if a ranger spike team sees a windborne'd monk speeding towards them, he's the first target and will get drained of enchants and killed.

Last edited by Kabale; Dec 01, 2005 at 01:26 PM // 13:26..
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Old Dec 01, 2005, 01:39 PM // 13:39   #11
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Quote:
Originally Posted by Mystical
Of course there are strategic ways to kill these teams. What about the build though? Potential? Horrid?
to tell u the truth all u really need is shadow of fear to annoy a warrior or a clump of them (IWAY)
u y cast amity after shadow of fear if all u need to do is cast another shadow of fear again.
shielding hands will then do alot against spiker teams since they al will do -14 and gives u time to heal much faster... althuohg if they good they still kill u.
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Old Dec 01, 2005, 05:55 PM // 17:55   #12
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Quote:
Originally Posted by Kabale
R/Me ranger spike is oldschool. The better version has one r/me spirit spammer, 2x r/e galers, 1 r/w + shields up and watch urself, and 3 monks with holy veil and 1 or two with inspired hex.

Oh and if a ranger spike team sees a windborne'd monk speeding towards them, he's the first target and will get drained of enchants and killed.
I did forget about Hex Breaker. That does mess this build up.

I realize they will strip enchantments, this is why I say put up both RoF and Shielding Hands. To take both off that's 2 seconds (unless they did it simultaneously which then it's 1 second), Amity is at .25 of a second. In theroy Amity can be up before the monk is spiked.

Quote:
Originally Posted by judge1121
to tell u the truth all u really need is shadow of fear to annoy a warrior or a clump of them (IWAY)
u y cast amity after shadow of fear if all u need to do is cast another shadow of fear again.
shielding hands will then do alot against spiker teams since they al will do -14 and gives u time to heal much faster... althuohg if they good they still kill u.
To tell the trueth this was what started this idea. I realized that since Shadow of Fear can be removed, it needs another AoE hex to cover it. Suffering was the intial choice, but Amity just popped into my mind.

Last edited by Mystical; Dec 01, 2005 at 05:59 PM // 17:59..
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